#include "VGCVirtualGameConsole.h"
#include "ShotEntity.h"

ShotEntity::ShotEntity(double x, double y, double direction) :
	CGameEntity(CImage("res/sprites/CBullet.png", 1, 1), x, y, 100.0, direction) {}

ShotEntity::~ShotEntity() {}

bool ShotEntity::die() {
	setDisposed(true);
	return true;
}